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Enter the gungeon glitch chest
Enter the gungeon glitch chest









Fixed an issue where the new secret floor wasn't always accessible (after loading a midgame save).Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked.Fixed issues with several starting items in Paradox runs.Seven-Leaf Clover now works correctly when loading midgame saves.Fixed an issue where some unlocks for the DraGun didn't trigger on the Advanced DraGun.Being cloned while being on fire will no longer result in the clone being on fire.Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance.Fixed a softlock/freeze that could occur on the Blobulord, Fuselier, Resourceful Rat and new secret boss fights (hopefully, we couldn't reproduce this directly).Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them.Rare issue with some screen shake values.Rare issue during a wall mimic transformation.Rare issue while encountering the Lost Adventurer for the first time.Projectiles growing larger than intended due to stacking effects like Snowballets.

enter the gungeon glitch chest

  • Flipping a table with Table Tech Rocket and items which increase projectile size.
  • Flipping a table in a room that never contained enemies with some table tech items.
  • Player followers being transmogrified by projectiles returned by Gunjurers.
  • Running to the edges of the payday drill room with some followers.
  • Feeding the rat to the baby dragun while he's speaking.
  • enter the gungeon glitch chest

    Several issues which could occur during loading/generation screens (particularly the one which occurred frequently while loading Bullet Hell).Several issues related to reload aura synergies.Entering some rooms in the rat maze after reviving with the Gun Soul.Several issues related to quick restarting.Dying in coop while firing certain shotguns.Paradox and certain animation combinations.Fixed a number of crashes, including ones related to:.Added a fallback to the Chest Teleporter if a chest fails to spawn, it will spawn on the next floor.Made 360 No Scope synergy more consistent on controller.The Big Shotgun can now consume the new shotgun kin types.Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls).Improved the interaction of the Bloodbulon with freeze status.

    enter the gungeon glitch chest

  • Improved the interaction of the Chamber Gun with ammo capacity increases.
  • Improved the interaction of the Triple Gun with ammo capacity increases.
  • Several QoL improvements to Duct Tape, particularly with large clip guns.
  • Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls).
  • The Breach now has a visual indication of whether or not the alternate starting guns are active.
  • Removed an invisible collider in the Breach (lol).
  • Added milliseconds to the speedrun timer by default and improved timer performance.
  • We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations).
  • The new characters now show up in the breach even if you can't afford runs with them.
  • Added better crash recovery for Paradox progress and the Gunslinger's past.
  • Chain lightning effects no longer damage friendly companions.
  • Updated our Unity version to fix the Citrix Workspace issue and several Unity-related crashes.
  • #Enter the gungeon glitch chest Patch

    Enter the Gungeon (Switch) patch notes 2.1.91 (6 August 2019) Enter the Gungeon (Switch) patch notes Back to the list.









    Enter the gungeon glitch chest